Fantasy Mission
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This page lists all missions found in Fantasy General II.
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Final Fantasy 8 - The Mission HQ. Missions refer to the Adventurer's advancement through a particular storyline in Final Fantasy XI. These are substantially different than quests aside from the fact they appear in a different menu; Quests under Quests, Missions under Missions.
- Into the Trollwoods: The Southern Trollwoods are wild and few dare to enter them.
- Battle for Heartspire: The sacred Heartspire Mountain stands alone in the Trollwoods
- The Old Road: The Old Road runs through Clan Donagh's land and is the main trade route of the Highlands.
- The White Hills: The Wildlands are an abandoned place full of monsters and wild magic
- The Clanmeet: The sacred site where all of Fareach's Clans meet.
- The Gap: The Gap is a broad pass to the Borderlands, protected by a massive fortification.
- Malric's Vale: A narrow pass, framed by steep mountains with an old road snaking it’s way into a remote part of the Borderlands.
- Clanhold of Machnar: Clan Machnar control these ore-rich lands from their Clanhold to the East.
- Owin's Ford: The only point to cross the river, the ford is well protected by a series of towers.
- Iseal: The wealthy lands of Clan Iseal stretch south to the edge of Veilwood Forest
- Veilwood: Cross the enchanted Veilwood with its monstrous inhabitants.
- Krell's Landing: A rich port and the seat of an Imperial Legion.
- Into the Sunken Lands: A flooded region, warped by magic and inhabited by Lizardfolk.
- Krell's Tower: The ruins of Krell's Tower are rumoured to be somewhere in this area.
- Shrouded Coast: Collect more Mana from the Lizardfolk's steads but beware of the mist...
- Glowood: The air here is filled with spores from strange plants.
- There and back again: It is time to head back to your fleet.
- Dragon Isles: The Dragon Isles are occupied by the Empire, who have enslaved the dragons.
- Golden Coast: The Golden Coast is known for its fertile lands and protected by a chain of watchtowers.
- Kanthas: At the mouth of the Enithros river lies the trading town of Kanthas
- Porikos: The largest city on the Western Coast, Porikos is a large Imperial trade hub.
- Princess Marcra: Send you army into the Scarlet Mountains to free Princess Marcra from captivity by her own father
- Synor and the North: Conquer the northern province of Synor to open the road towards the Empire's capital
- Bay of Kyrios: Secure both shores of the Bay of Kyrios to prepare your attack on the capital
- Hebros Delta: Take the castle guarding the Hebros river to cut off the capital from reinforcements
- The Capital: Conquer the Empire's capital.
- The True Path: Stop the True Path before they can finish their ritual.
Retrieved from 'https://fantasygeneral2.gamepedia.com/Missions?oldid=945'
A.M.A.N. Trove • Ambuscade • Delve • Dynamis Divergence • Geas Fete • High-Tier Mission Battlefields • Incursion • Master Trials • Monstrosity • Odyssey • Omen • Sinister Reign • Skirmish • Unity • Vagary • Voidwatch | The Voracious Resurgence • Rhapsodies of Vanadiel • Seekers of Adoulin • Wings of the Goddess • Treasures of Aht Urhgan • Chains of Promathia • Rise of the Zilart • Bastok • San d'Oria • Windurst | |
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Ultimate Weapons • Ultimate Weapon Augments • Escutcheons | ||
Guides • Crafting • Trust Magic • Job Points • Apex Monsters | Latest Update Items |
Chapter | Number | Mission Name | Type | Reward |
---|---|---|---|---|
Ancient Flames Beckon | ||||
Chapter 1 | 1-1 | The Rites of Life | Cutscene | |
1-2 | Below the Arks | Dungeon/BCNM | Access to Promyvions | |
1-3 | The Mothercrystals | Dungeon/BCNM | Light of Dem Light of Holla Light of Mea Access to the Tavnazian Archipelago | |
The Isle of Forgotten Saints | ||||
Chapter 2 | 2-1 | An Invitation West | Cutscene | |
2-2 | The Lost City | Cutscene | Access to Phomiuna Aqueducts | |
2-3 | Distant Beliefs | Cutscene/Fight | ||
2-4 | An Eternal Melody | Cutscene | Mysterious amulet Access to Riverne - Site #A01 | |
2-5 | Ancient Vows | Dungeon/BCNM | 1,000 Experience/Limit Points | |
A Transient Dream | ||||
Chapter 3 | 3-1 | The Call of the Wyrmking | Cutscene | |
3-2 | A Vessel Without a Captain | Cutscene | ||
3-3 | The Road Forks | Cutscene/Quest/Fight | ||
3-4 | Tending Aged Wounds | Cutscene | ||
3-5 | Darkness Named | Dungeon/BCNM | Pso'Xja pass Waking Dreams access Access to Dreamworld Dynamis areas | |
The Cradles of Children Lost | ||||
Chapter 4 | 4-1 | Sheltering Doubt | Cutscene | Access to Riverne - Site B01 |
4-2 | The Savage | Dungeon/BCNM | Access to Sacrarium | |
4-3 | The Secrets of Worship | Dungeon/Fight | ||
4-4 | Slanderous Utterings | Cutscene | ||
The Return Home | ||||
Chapter 5 | 5-1 | The Enduring Tumult of War | Cutscene/Fight | Access to Promyvion - Vahzl |
5-2 | Desires of Emptiness | Dungeon/Fight/BCNM | ||
5-3 | Three Paths | |||
Louverance's Path | Cutscene/BCNM | |||
Tenzen's Path | Cutscene/Fight | |||
Ulmia's Path | Cutscene/BCNM | |||
Echoes of Time | ||||
Chapter 6 | 6-1 | For Whom the Verse is Sung | Cutscene | |
6-2 | A Place to Return | Fight | ||
6-3 | More Questions than Answers | Cutscene | ||
6-4 | One to be Feared | BCNM | Ducal Guard's Ring | |
In the Light of the Crystal | ||||
Chapter 7 | 7-1 | Chains and Bonds | Cutscene | |
7-2 | Flames in the Darkness | Cutscene | ||
7-3 | Fire in the Eyes of Men | Cutscene | ||
7-4 | Calm Before the Storm | Cutscene/Fight | ||
7-5 | The Warrior's Path | BCNM | Light of Al'Taieu Access to Al'Taieu | |
Emptiness Bleeds | ||||
Chapter 8 | 8-1 | Garden of Antiquity | Fight | Tavnazian Ring |
8-2 | A Fate Decided | Dungeon/Fight | ||
8-3 | When Angels Fall | Dungeon/BCNM | ||
8-4 | Dawn | BCNM--Finale | One of the following: Rajas Ring Sattva Ring Tamas Ring | |
Epilogue | ||||
Epilogue | Quest 1 | Storms of Fate | BCNM | |
Quest 2 | Shadows of the Departed | Dungeon/Quest | Promyvion - Dem sliver Promyvion - Holla sliver Promyvion - Mea sliver | |
Quest 3 | Apocalypse Nigh | BCNM | One of the following: Ethereal Earring Hollow Earring Magnetic Earring Static Earring | |
8-5 | The Last Verse | Finale |
- Cutscene: A mission that is entirely or almost entirely cutscenes.
- Quest: A mission that involves a lot of running around and cutscenes.
- Dungeon: A mission that takes place mostly in a dungeon, such as Promyvion or Sacrarium.
- Fight: A mission that mostly involves one or many NM fights.
- BCNM: A mision that is either solely a BCNM, or culminates in a BCNM fight. Usually referenced along with Dungeon-type missions.
Pages in category 'Promathia Missions'
The following 37 pages are in this category, out of 37 total.
P
Fantasy Mission Force Film
Fantasy Mission Force Tamilyogi
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